Crazy Wisdom

Crazy Wisdom

Episode #540: Own the Software or Go Amish

Episode #540 · March 30, 2026 · 57 min

MP3 · Apple Podcasts · Spotify

About this episode

Stewart Alsop sits down with Karol, a 3D generalist and digital artist with 25 years of experience, to talk about the evolving landscape of 3D art — from sculpting in ZBrush to the deep technical rabbit hole of Houdini, and how AI tools like Claude are quietly reshaping creative workflows. The conversation wanders into bigger territory: the singularity, accelerationism, the philosophical roots of Silicon Valley's techno-anxiety (including the Roko's Basilisk thought experiment and the writings of Nick Land), the slow unraveling of Hollywood's cultural monopoly, and what decentralized creative tools mean for independent artists. Stewart also points Karol toward the work of Fei-Fei Li and World Labs as a window into where 3D world modeling is heading next.
Timestamps
00:00 — Karol's 25-year journey from Photoshop and 2D art into Cinema 4D and the world of 3D.
05:00 — Why Houdini blew the ceiling off every other 3D program, and how node-based coding changed Karol's creative process entirely.
10:00 — The tension between visual thinking and technical thinking, and how constant digital stimuli has degraded Karol's internal imagination.
15:00 — Stewart reflects on Claude Code and how AI is about to dissolve the technical barriers in Houdini the same way it did for programming.
20:00 — The Sphere in Las Vegas, projection mapping, drone polo, and Stewart's vision for intimate tech-integrated experiences.
25:00Roko's Basilisk, fear-driven accelerationism, and why Latin America never caught the Silicon Valley doomsday bug.
30:00Hollywood's cultural machine, shared Western boogeymen, and how decentralized 3D art is replacing the $100M production monopoly.
35:00 — Karol's eclectic client roster: Utah Jazz, Apple, League of Legends, and a Buddhist temple in Los Angeles.
40:00Gaussian splatting, photogrammetry, point clouds, and where world models are taking 3D next.
45:00 — The freelance vs. studio dilemma, brutal VFX industry crunch culture, and Stewart's plan to own his entire podcast stack.
50:00Poland's economic rise, the hollowing out of the Netherlands, and capitalism as an endless infection with no clear cure.
Key Insights
  1. Houdini as creative rebirth. After nearly burning out on conventional 3D software, Karol discovered that Houdini's node-based, code-driven architecture gave him something the other tools never could — a blank canvas with no ceiling. Rather than navigating a boat someone else built, he now builds the boat from scratch every time, which keeps the work perpetually challenging and alive.
  2. Visual thinking is under attack. Karol noticed his once-vivid internal imagination quietly degrading over the years, and traces it directly to the overwhelming volume of digital stimuli in modern life. His response has been aggressive minimalism — stripping back inputs, physical and digital, to try to recover the creative mental space he once had naturally.
  3. AI as a technical collaborator, not a replacement. Karol uses Claude daily, not to generate imagery, but to work through coding problems inside Houdini. He's clear that image generation is his job — what AI earns its place doing is explaining unfamiliar code and helping him push past technical blockers faster.
  4. The freelance paradox. Twenty-five years of independence has meant total creative freedom alongside real financial instability — months of silence followed by weeks of 16-hour days. Karol has never resolved this tension, but holds onto the freedom anyway, and sees it as increasingly important as surveillance and corporate control tighten.
  5. Roko's Basilisk explains Silicon Valley. Both Stewart and Karol land on the idea that the feverish, fear-driven energy behind tech accelerationism may trace back to this single thought experiment — the notion that if you don't help build the AI, it will punish you retroactively. Latin America, blissfully unaware of it, seems measurably calmer.
  6. Decentralization is ending Hollywood's monopoly. The same forces making software cheaper and AI more powerful are quietly dismantling the $100M barrier to cultural creation. Karol's career — spanning album covers, Apple, the Utah Jazz, and a Buddhist temple — is a living proof of concept for what independent 3D generalism can look like outside the studio machine.
  7. Owning your tools is a political act. Whether it's Karol resisting the pigeonhole of VFX studios or Stewart rebuilding his podcast infrastructure from scratch, both see the ability to own and control your own software and hardware as essential preparation for whatever comes next.
Episode transcript
Stewart Alsop III00:00

Welcome to the Crazy Wisdom Podcast. This podcast is for you. If you have an insane drive to find the truth of things, it's not the good answers that we seek, but the good questions. I interview a range of different guests from many different fields, all with the intention to uncover the simple truths that are hidden in plain sight. Most people don't want to go there. I go there, my guests go there, and you benefit. Please let me know if you enjoy these episodes and as always, subscribe on itunes, Spotify, or wherever you listen to the podcasts. Welcome to the Crazy Wisdom Podcast. I've got Carol here, and we've known each other for a long time. We reconnected recently. We met in Thailand many years ago, and he was doing some crazy 3D art. And we'll go to talk about 3D art and a whole bunch of other stuff. Welcome to the show.

Carol00:51

Thanks for having me.

Stewart Alsop III00:52

Yeah.

Carol00:54

Good to see you again after all these years.

Stewart Alsop III00:56

Yeah, it's crazy decade, but we've kept in touch and. So 3D art. How do you do 3D art?

Carol01:07

How do you do 3D art in the age of AI? That's a good question. How do I do it, specifically?

Stewart Alsop III01:15

Yeah. What's your take on it? How did you get into it? What's your evolving take? Whether AI is there or whether it's not?

Carol01:23

How did I get into it? That's a good question. I mean, I started out about 25 years ago just doing artwork professionally in general. At that time, I was doing 2D stuff only, so my main software was Photoshop, and that's basically all I used for everything. But as time went on, I started to realize that I was limiting myself unnecessarily, and this 3D thing was something that I should probably get into. So around. Around 2010, I guess, I. I picked up Cinema 4D, which is probably. It's one of the most accessible 3D programs. The. The. The learning curve isn't as steep, or at that time, wasn't as steep as. As it was for some of the other packages. These days we have Blender, which has kind of changed the landscape quite a bit, but that's a difference. Are you using Blender? I am using Blender, yeah. Yeah, I was. So I started out with Cinema. I used that for quite a long time. And then I moved into Zbrush, which is 3D sculpting app. It's like the name 3D sculpting app.

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