Crazy Wisdom
Episode #540: Own the Software or Go Amish
- AI & Agents
- Money & Sovereignty
- 3D art
- Houdini
- Cinema 4D
- ZBrush
- Blender
- Gaussian splatting
- photogrammetry
- point cloud
About this episode
Timestamps
Key Insights
- Houdini as creative rebirth. After nearly burning out on conventional 3D software, Karol discovered that Houdini's node-based, code-driven architecture gave him something the other tools never could — a blank canvas with no ceiling. Rather than navigating a boat someone else built, he now builds the boat from scratch every time, which keeps the work perpetually challenging and alive.
- Visual thinking is under attack. Karol noticed his once-vivid internal imagination quietly degrading over the years, and traces it directly to the overwhelming volume of digital stimuli in modern life. His response has been aggressive minimalism — stripping back inputs, physical and digital, to try to recover the creative mental space he once had naturally.
- AI as a technical collaborator, not a replacement. Karol uses Claude daily, not to generate imagery, but to work through coding problems inside Houdini. He's clear that image generation is his job — what AI earns its place doing is explaining unfamiliar code and helping him push past technical blockers faster.
- The freelance paradox. Twenty-five years of independence has meant total creative freedom alongside real financial instability — months of silence followed by weeks of 16-hour days. Karol has never resolved this tension, but holds onto the freedom anyway, and sees it as increasingly important as surveillance and corporate control tighten.
- Roko's Basilisk explains Silicon Valley. Both Stewart and Karol land on the idea that the feverish, fear-driven energy behind tech accelerationism may trace back to this single thought experiment — the notion that if you don't help build the AI, it will punish you retroactively. Latin America, blissfully unaware of it, seems measurably calmer.
- Decentralization is ending Hollywood's monopoly. The same forces making software cheaper and AI more powerful are quietly dismantling the $100M barrier to cultural creation. Karol's career — spanning album covers, Apple, the Utah Jazz, and a Buddhist temple — is a living proof of concept for what independent 3D generalism can look like outside the studio machine.
- Owning your tools is a political act. Whether it's Karol resisting the pigeonhole of VFX studios or Stewart rebuilding his podcast infrastructure from scratch, both see the ability to own and control your own software and hardware as essential preparation for whatever comes next.
Episode transcript
Welcome to the Crazy Wisdom Podcast. This podcast is for you. If you have an insane drive to find the truth of things, it's not the good answers that we seek, but the good questions. I interview a range of different guests from many different fields, all with the intention to uncover the simple truths that are hidden in plain sight. Most people don't want to go there. I go there, my guests go there, and you benefit. Please let me know if you enjoy these episodes and as always, subscribe on itunes, Spotify, or wherever you listen to the podcasts. Welcome to the Crazy Wisdom Podcast. I've got Carol here, and we've known each other for a long time. We reconnected recently. We met in Thailand many years ago, and he was doing some crazy 3D art. And we'll go to talk about 3D art and a whole bunch of other stuff. Welcome to the show.
Yeah, it's crazy decade, but we've kept in touch and. So 3D art. How do you do 3D art?
How do you do 3D art in the age of AI? That's a good question. How do I do it, specifically?
Yeah. What's your take on it? How did you get into it? What's your evolving take? Whether AI is there or whether it's not?
How did I get into it? That's a good question. I mean, I started out about 25 years ago just doing artwork professionally in general. At that time, I was doing 2D stuff only, so my main software was Photoshop, and that's basically all I used for everything. But as time went on, I started to realize that I was limiting myself unnecessarily, and this 3D thing was something that I should probably get into. So around. Around 2010, I guess, I. I picked up Cinema 4D, which is probably. It's one of the most accessible 3D programs. The. The. The learning curve isn't as steep, or at that time, wasn't as steep as. As it was for some of the other packages. These days we have Blender, which has kind of changed the landscape quite a bit, but that's a difference. Are you using Blender? I am using Blender, yeah. Yeah, I was. So I started out with Cinema. I used that for quite a long time. And then I moved into Zbrush, which is 3D sculpting app. It's like the name 3D sculpting app.
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